

Our art direction was to use a lot of color, since the first person shooter at the time was Quake and it was very brown. “All of our levels had a maximum on-screen limit of 80 polygons using the old Unreal 1 engine. Sometime between the release of these two games, Devil’s Thumb also pitched this new Hired Guns to Psygnosis, that soon greenlighted the project to be developed using Unreal engine.Īs recalled by a former Devil’s Thumb member who worked on the game: Only a year later Devil’s Thumb was cut off from DMA and became an independent studio, working on Mike Piazza’s Strike Zone (released in 1998 for Nintendo 64) and Tides of War (released on PC in 1999). The team behind this “reboot” of Hired Guns was Devil’s Thumb Entertainment, a small DMA division started in 1995 by David Jones and led by Tony Harman.

Hired Guns was quite ambitious for its time, players were able to use 4 different characters at the same time, each one had their own view and the game was played using a 4 windows split screen, also allowing up to 4 players to play together in coop. The original Hired Guns was a First Person sci-fi tactical RPG developed by DMA Design (the team that created GTA and later became Rockstar North) and published in 1993 by Psygnosis for Amiga and PC.
